home *** CD-ROM | disk | FTP | other *** search
/ Game Head 10 / Game Head 10.iso / DOS / SSD96 / GHINST.DAT < prev   
Encoding:
Text File  |  1996-05-03  |  3.0 KB  |  206 lines

  1. PATH=\GAMES\SSD96
  2. LINE1=***  Super Stardust '96  ***
  3. LINE3=by Gametek
  4. RUNF=DEMO.EXE
  5. DIRS
  6. BOB
  7. DAT
  8. MBOB
  9. MRAW
  10. RAW
  11. RUN
  12. SAMPLES
  13. SDM
  14. SFX
  15.  
  16. FILE
  17. DEMO.EXE
  18. BOB\B0.BOB
  19. BOB\B0MI.BOB
  20. BOB\BOOM.BOB
  21. BOB\C_POINTS.BOB
  22. BOB\C_TRASH0.BOB
  23. BOB\C_TRASH1.BOB
  24. BOB\FONT.BOB
  25. BOB\FWRK.BOB
  26. BOB\METE.BOB
  27. BOB\SEGM.BOB
  28. BOB\SHIP.BOB
  29. BOB\SHOT.BOB
  30. BOB\T0MINE.BOB
  31. BOB\T0ROCK.BOB
  32. BOB\T0TRSH0.BOB
  33. BOB\T0TRSH1.BOB
  34. DAT\WORLDMAP.000
  35. DAT\HEADER.BIN
  36. DAT\B3SHOT1.DAT
  37. DAT\EFFDATA.DAT
  38. DAT\FONTDATA.DAT
  39. DAT\GLOW.DAT
  40. DAT\HOF.DAT
  41. DAT\LIGHTS.DAT
  42. DAT\MINE1.DAT
  43. DAT\OBJECTS.DAT
  44. DAT\PREDATOR.DAT
  45. DAT\PREDM.DAT
  46. DAT\ROCKS.DAT
  47. DAT\SINUS0.DAT
  48. DAT\SINUS1.DAT
  49. DAT\SPILLER1.DAT
  50. DAT\TIMEOUT1.DAT
  51. DAT\WORLD3.DAT
  52. DAT\BACKG1.PLT
  53. DAT\BACKG3.PLT
  54. DAT\BOSS1.PLT
  55. DAT\BOSS2.PLT
  56. DAT\BOSS3.PLT
  57. DAT\EFFECT.PLT
  58. DAT\FONT.PLT
  59. DAT\GETREADY.PLT
  60. DAT\LOGO.PLT
  61. DAT\MONITOR.PLT
  62. DAT\SELECTOR.PLT
  63. DAT\BACKG1.RAW
  64. DAT\BACKG3.RAW
  65. DAT\FONTS.RAW
  66. DAT\GETREADY.RAW
  67. DAT\HIFONT.RAW
  68. DAT\LOGO.RAW
  69. DAT\MASK.RAW
  70. DAT\MONITOR.RAW
  71. DAT\SELECTOR.RAW
  72. DAT\B1NTABLE.TBL
  73. DAT\B1TABLE.TBL
  74. DAT\B2NTABLE.TBL
  75. DAT\B2TABLE.TBL
  76. DAT\LEVELS.TXX
  77. DAT\MONTEXT.TXX
  78. MBOB\FONT.BOB
  79. MBOB\LIGHTS.BOB
  80. MRAW\HMGLOGO.DAT
  81. MRAW\MONITOR4.SCX
  82. RAW\TUNNEL0.DAT
  83. RAW\FWRKPAL.SCX
  84. RAW\MONITOR4.SCX
  85. RAW\SETUP.SCX
  86. RAW\TUN0PAL.SCX
  87. RUN\DOS4GW.EXE
  88. RUN\MAIN.EXE
  89. RUN\SETUP.EXE
  90. RUN\TUNNEL.EXE
  91. SAMPLES\000
  92. SAMPLES\001
  93. SAMPLES\002
  94. SAMPLES\003
  95. SAMPLES\004
  96. SAMPLES\005
  97. SAMPLES\006
  98. SAMPLES\007
  99. SAMPLES\008
  100. SAMPLES\009
  101. SAMPLES\010
  102. SAMPLES\011
  103. SAMPLES\012
  104. SAMPLES\013
  105. SAMPLES\014
  106. SAMPLES\017
  107. SAMPLES\018
  108. SAMPLES\019
  109. SAMPLES\020
  110. SAMPLES\021
  111. SAMPLES\022
  112. SAMPLES\023
  113. SAMPLES\024
  114. SAMPLES\026
  115. SAMPLES\027
  116. SAMPLES\028
  117. SAMPLES\029
  118. SAMPLES\030
  119. SAMPLES\031
  120. SAMPLES\032
  121. SAMPLES\033
  122. SAMPLES\034
  123. SAMPLES\035
  124. SAMPLES\036
  125. SAMPLES\037
  126. SAMPLES\038
  127. SAMPLES\039
  128. SAMPLES\042
  129. SAMPLES\043
  130. SAMPLES\044
  131. SAMPLES\045
  132. SAMPLES\046
  133. SAMPLES\047
  134. SAMPLES\048
  135. SDM\BOSS1.SDM
  136. SDM\BOSS2.SDM
  137. SDM\BOSS3.SDM
  138. SDM\BOSS4.SDM
  139. SDM\BOSS5.SDM
  140. SDM\GAMEOVER.SDM
  141. SDM\GETREADY.SDM
  142. SDM\HALLOFFA.SDM
  143. SDM\INGAME1.SDM
  144. SDM\INGAME2.SDM
  145. SDM\INGAME3.SDM
  146. SDM\INGAME4.SDM
  147. SDM\INGAME5.SDM
  148. SDM\LEVELCOM.SDM
  149. SDM\LOADER.SDM
  150. SDM\MAP.SDM
  151. SDM\TITLE.SDM
  152. SDM\TUNNEL1.SDM
  153. SDM\TUNNEL2.SDM
  154. SDM\TUNNEL3.SDM
  155. SDM\TUNNEL4.SDM
  156. SFX\ALARM3.PCM
  157. SFX\BEETLE_S.PCM
  158. SFX\BONUS.PCM
  159. SFX\BOOM2.PCM
  160. SFX\BOOM3.PCM
  161. SFX\BOSS1DOO.PCM
  162. SFX\BOSS1SHO.PCM
  163. SFX\BOSS3SHO.PCM
  164. SFX\BOSS5SHO.PCM
  165. SFX\EXP.PCM
  166. SFX\EXP2.PCM
  167. SFX\EXP3.PCM
  168. SFX\EXPLOSI0.PCM
  169. SFX\EXPLOSI1.PCM
  170. SFX\GUN.PCM
  171. SFX\GUN_BURS.PCM
  172. SFX\GUN_FLAM.PCM
  173. SFX\HIT1.PCM
  174. SFX\HIT2.PCM
  175. SFX\HITBOSS.PCM
  176. SFX\NOHIT.PCM
  177. SFX\PICKUP.PCM
  178. SFX\SELMOV.PCM
  179. SFX\SELSEL.PCM
  180. SFX\SHIELD2.PCM
  181. SFX\SHIPHITT.PCM
  182. SFX\SHOOTIN0.PCM
  183. SFX\SHOOTIN2.PCM
  184. SFX\SHOOTIN3.PCM
  185. SFX\SMARTBOM.PCM
  186. SFX\SPIKEBAL.PCM
  187. SFX\3WAY.SPE
  188. SFX\ACTIVATE.SPE
  189. SFX\BOUNCER.SPE
  190. SFX\BURSTER.SPE
  191. SFX\ENERGY.SPE
  192. SFX\ENGINEPO.SPE
  193. SFX\EXTRALIF.SPE
  194. SFX\FLAMER.SPE
  195. SFX\MISSILE.SPE
  196. SFX\OFF.SPE
  197. SFX\ON.SPE
  198. SFX\OVERLOAD.SPE
  199. SFX\PLASMA.SPE
  200. SFX\POINTS.SPE
  201. SFX\POWERUP.SPE
  202. SFX\POWERUPS.SPE
  203. SFX\SHIELDS.SPE
  204. SFX\UP.SPE
  205. SFX\UPS.SPE
  206.